// TOWN DIALOGUE SCRIPT
//    Town 21: Ephesus (after winning)

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

short choice;

// *** Soto ***
begintalknode 1;
	state = -1;
	personality = 2106;
	nextstate = 2;
	condition = 1;
	question = "Soto";
	text1 = "The man cleaning up the town is busy picking up more trash as he walks along.";
	text2 = "He waves as you get close and says _Hi, I'm Soto._";
	text3 = "_Are you looking for something?_";
	text5 = "Soto seems to be pretty busy getting the town of Ephesus ready for the peoples return.";
	text6 = "He stops long enough to say _Hi, need something?_";
	action = INTRO;

begintalknode 2;
	state = 2;
	personality = 2106;
	nextstate = -1;
	condition = 1;
	question = "What are you doing?";
	text1 = "Soto replies _I am getting the town ready for the people to return._";
	text2 = "_Now that The Wilderness is free, we can get back to our lives and work._";
	text3 = "_I already have the town pretty much cleaned up along with the lumber mill ready to go._ he says proudly.";
	text4 = "_I haven't had a chance to clean up or get ready the kid's play cave, but I will eventually._";
	text5 = "He adds _Let me know if you find any more trash that needs to be cleaned up._";
	text6 = "With that, Soto returns to making sure the town is ready for whomever returns.";
	action = END_TALK;

begintalknode 3;
	state = 2;
	personality = 2106;
	nextstate = -1;
	condition = 1;
	question = "No, nothing, thanks.";
	text1 = "_Well Ok then._ Soto says, getting back to work.";
	text2 = "_Let me know if you find something that needs to be cleaned up._ he adds.";
	action = END_TALK;
